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GETTING STARTED

SIGN UP
Create an account and pick a username.
CHOOSE A RACE
Each race gives your whole team a permanent stat bonus. You cannot change it later.
NAME YOUR TEAM
Name, crest and colours. The name stays for the season.
JOIN THE SEASON
Seasons are shared — everyone competes on the same leaderboard.
JOINED LATE?
A team founded more than 14 days after the server's start gets catch-up: extra XP until it reaches 65 % of the active teams' median level (up to +100 %, less the closer it gets). XP only — no points, gold or items; not on bought extra matches, bosses or the End Game week. Teams from the first 14 days are the server's founders — they never get catch-up and wear a badge by their name. A late team can still win the Weekly Cup (divisions by level) and a playoff division.

RACESSTATS FOR THE WHOLE TEAM

CRYSTAL_BEINGS
CRYSTAL BEINGS DEFENSE+25 % REBOUND CTRL+20 % SHOT ACCURACY+20 % CATCHING−10 % SPEED
DARK_ELVES
DARK ELVES SPEED+20 % SPEED+20 % PASSING+10 % AGILITY−15 % TOUGHNESS
FLAME_ORCS
FLAME ORCS OFFENSE+20 % SHOT POWER+15 % CHECKING−10 % REFLEXES
ICE_DWARVES
ICE DWARVES TANK+25 % TOUGHNESS+20 % CHECKING+10 % POSITIONING−5 % SPEED
MECHANOIDS
MECHANOIDS PRECISION+20 % POSITIONING+15 % VISION+10 % SHOT ACCURACY−10 % TOUGHNESS
SLIMERS
SLIMERS CONTROL+20 % PASSING+20 % AGILITY+15 % SPEED−10 % SHOT POWER

MATCHES

3 WAYS TO PLAY
Brawl Pit against NPC teams, PvP challenges (⚔ on the ranks board) that steal points from real teams, and the Championship boss ladder.
DIFFICULTY
In the Brawl Pit you pick how hard, not who: Rookie, Semi-Pro, Pro, All-Star or Superstar. The opponent is built from your own team's level, so Pro stays a real game at level 10 and at level 300. All-Star brings one power-up, Superstar two — you see them before the match.
60 TICKS
Each match runs 60 ticks. Player attributes (Speed, Shot Power, Vision…) decide what happens on each one — and you watch it play out.
DAILY LIMIT
A limited number of matches per day per league. The counter resets at midnight UTC.
WIN STREAKS
5 wins in a row: +5 crystals. 10 in a row: +15 crystals.
COLD STREAK
Lose 8 in a row and the next win pays a gold multiplier plus a free item.
WILD EVENTS
Penalty shots, fights, crowd surges — random events that can flip a match.
PLAYER OF THE MATCH
After every match the best player on the ice gets the ⭐ — picked from BOTH teams, NPCs and bosses included. If theirs was better, nobody on your side gets it. It is honour and a line in the stats, no extra XP or gold.
BOSSES
Every boss has fixed strength and fixed rewards, the same for everyone: XP for each player (at the server's pace), gold, always a power-up and a chance at an item. A championship's last boss always pays an item and crystals. A championship opens at the level of its first boss; a free fight every so often, a retry for crystals. You can bring up to 3 power-ups to the fight; they do nothing for XP or gold, the reward is fixed.
END GAME CHAMPIONSHIPS
Two championships above the ladder open only in the End Game week and only to a team that has cleared the 10th. They are the hardest in the game, the End Game boost applies and the points count like any boss.
SEASON STATS
Every player keeps a season line like a hockey card: games, goals, assists, points (G + A — not your team's season points), ⭐ awards and average rating; keepers save %, shutouts. The ranks board has SCORERS and GOALIES tabs (keepers need 10 games). Hat-tricks and round numbers — 100 goals, 25 shutouts — are celebrated after the match and land in your inbox.
NICKNAMES
From 50 games against players (PvP both ways, cup and playoff games against real teams) a player can earn a nickname by their average: SNIPER, PLAYMAKER, ENFORCER, THE WALL, BRICK or SHOWMAN. It stays for the season and shows at the name — pick which on the player page. Honour only.
SERVER RECORDS
The most goals, points and saves in one game against players, and the longest run of games with a goal. Beat one and the whole board sees it; lose one and you hear about it. At the end of the season they go into the Hall of Fame.

TRAINING & LEVELS

TRAINING CAMP
Send a player to camp — they train until you take them out. XP flows into a tank that fills in 6 to 24 hours, by the Training Facility.
COLLECT XP
Collect any time; the players train on. Once the tank is full no more XP flows in — you get a nudge then. A better facility gives more XP and a bigger tank.
LEVEL UP
Players go from level 1 to 1000 across 10 prestige tiers, each one steeper than the last.
SKILL POINTS
Each level gives 1 skill point (3 for goalkeepers). Spend them on attributes from the Team page.
MILESTONES
A player reaching level 10, then every 25 pays the team the price of an Uncommon piece at that level in gold — from level 25 plus 10 crystals. From training or from matches, each milestone once per player.
OVR
Overall rating: your players’ core attributes with the gear they wear, averaged over the team. It moves when you spend a point or put gear on, and it opens arena tiers, Legendary and Mutant gear, and decides which PvP fights are worth it. You get an inbox note each time it opens something.

ARENA

ARENA TIER
Every tier raises gold and XP from every match. Tiers 0–2 are free to reach; tier 3 needs OVR 60, tier 4 needs OVR 70, tier 5 needs OVR 80. From tier 3 a tier costs crystals on top of the gold (20 / 50 / 100).
FOUR SECTIONS
Stands, Ice Surface, Training Facility and Skybox. Ice Surface and Training Facility stop at level 50; Stands and the Skybox have no top level — every level costs 5% more gold, and every 10th past 50 crystals too.
STANDS
More gold per match.
ICE SURFACE
More XP per match.
TRAINING FACILITY
More XP per training hour. Level 25+ needs OVR 65.
SKYBOX
Bonus gold per win; the Mascot slot opens at level 30. Level 25+ needs OVR 75.
MASCOT
One per race. In home matches — the Brawl Pit and your own PvP challenges, not bosses, tournaments or defending — it lifts one attribute by a share — 11 % to 40 %, sized so every mascot is worth the same — so it matters as much at level 300 as at level 30.

GEAR

THE RACK
Eight offers, drawn for your team every day at midnight UTC. Buy one and its spot stays empty — one free reroll a day, then crystals.
TIERS
Common → Uncommon → Rare → Epic → Legendary → Mutant. Higher tiers roll more stats. Every tier costs gold, and the better the tier the steeper the gold; Epic and up cost some crystals on top, so the best gear is always played for. Gold prices follow your squad's level, the same way the stats do — a piece costs what it gives. Legendary shows up on the rack once your team reaches OVR 30, Mutant from OVR 50.
ROLLED STATS
Stats are rolled when you buy or win an item, scaled to your squad’s average level — two teams buying the same item get different rolls.
EQUIP & SELL
Equip from the Blacksmith’s YOUR GEAR tab or a player’s page. Selling returns part of the price in gold.

POWER-UPS

THE LABORATORY
Eight serums a day, same rules as the rack: a bought spot stays empty until you reroll. Every serum costs gold; Epic and up take crystals on top. You can hold several of each.
BEFORE A MATCH
Pick up to 3 when you play. They only last that match.
SKYBOX DROP
Winning with the Skybox at level 2+ can drop a random power-up.
PVP
Some power-ups are banned in PvP to keep fights fair.

FRANCHISES

WHAT A FRANCHISE IS
Teams of one server playing together: a chat, a shared clubhouse and a table of its own. A franchise gives no season points — it gives its members a bonus to earn them elsewhere.
JOINING AND FOUNDING
12 teams at most. You join at once (open), on request or by invitation — however the founder set it. A team with an average level of 20+ can found one for 5,000 gold. A team that leaves can join another only after 48 h; a removed team at once.
FOUNDER AND DEPUTIES
The founder sets the entry, motto and crest, names deputies and can hand the lead over. Deputies accept requests, invite and remove members. When the founder leaves, the deputy who played last takes over.
CLUBHOUSE
Members give it gold. Each of its 10 levels gives every member +1 % XP and +2 % gold from matches. It counts in the Brawl Pit and PvP (also when you are challenged), XP only in the Weekly Cup and training. Not for bosses, the End Game week or bought matches, and it starts 24 h after joining.
FRIENDLY
Challenging a member of your own franchise is a friendly: the match and its replay, but no points, XP, gold, stats or missions, and no power-ups used up.
FRANCHISE BOSS
A ladder of 120 bosses, the same for every franchise; a new one starts by its founder's level. Every member attacks once a day and every goal takes one life, even in a loss. A boss down adds gold, crystals and 2 items to the week's loot, and the next one stands at once. On Monday the loot is shared among the members with at least 4 attacks: half equally, half by goals. When nobody qualifies, the gold goes to the clubhouse. An attack pays no XP or points.
FRANCHISE TABLE
On the ranks board (Franchises tab), by the members' points added up — an order only, it adds nothing to anyone. The top franchise goes into the Hall of Fame at the season's end.
CHAT
Only members write; the game adds who joined, left or gave gold. Report a bad line with the flag — after 3 reports it is hidden and an admin looks at it.

MUTATIONS

WHAT A MUTATION IS
A lasting trait of one player with an upside and a price. You see it in the match feed when it fires. It does not count in OVR. Each player carries one at most, and two teammates cannot carry the same one.
FROM LEVEL 40
At level 40 a player gets a first offer of three mutations in the Laboratory, free. You pick one.
A NEW OFFER
Costs 100 gold × the player's level, each further one in the same week 50 % more; the price resets on Monday. You can turn an offer down and keep the mutation the player has.
ALPHA
Each mutation in an offer can come as an alpha (10 %): the effect half as strong again, the same price. An alpha cannot be bought outright — you have to find it in an offer and take it.
AGAINST NPCS AND BOSSES
The Brawl Pit opponent and the boss carry as many normal mutations as your team does. Mutations pay off mostly in PvP, the Weekly Cup and the playoff.
ANTI-SERUM
A Legendary elixir from the Laboratory: switches off all the opponent's mutations for that match.

MISSIONS & STREAKS

DAILY MISSIONS
Three a day, for gold and XP. Mission gold, the weekly bonus and the streak chest grow with your squad's level.
WEEKLY MISSIONS
Harder, bigger payouts. Clear all of them for a weekly bonus with crystals.
LOGIN STREAK
Every 7th day in a row pays a streak reward.

SEASON POINTS

WHY THEY MATTER
Points rank the season table, and the Hall of Fame goes by it.
BRAWL PIT
A win pays by difficulty — ROOKIE 0 · SEMI-PRO 1 · PRO 2 · ALL-STAR 3 · SUPERSTAR 4. Half after a shootout, rounded up. A loss costs nothing.
BOSSES
+2 the first time you beat each boss, +20 for clearing a championship.
TOURNAMENTS
+2 for playing one through; 1st, 2nd and 3rd add 30 / 20 / 10.
PVP
Makes no new points — the winner takes 5% of the loser’s, never more than 20. Half of that after a shootout.

PVP

CHALLENGE
Tap ⚔ next to a team on the leaderboard, pick a strategy, fight. They defend with the strategy they saved.
LEVEL GATE
Your team needs an average player level of 5+.
DAILY LIMIT
Your first 10 challenges a day pay gold, XP, drops and points. After that a win takes no points — but a loss still gives yours away.
DEFENDING
Defences have no daily limit. Beat a team that challenged you and you take their points.
REVENGE
Lose points to a challenge and you get one revenge on that team for 24 hours. It is a bet of what they took: win and it comes back, lose and you drop the same again. It skips the usual limits.
RIVAL
The team you have fought most in the last 14 days, with each of you attacking at least 2 times, is your rival. The profile and the ranks show the season's record, and every match with them sends the news. The first win over your rival in a day pays 3 💎. Franchise mates are never rivals.
ONCE A DAY PER TEAM
Points move between the same two teams once a day, whoever attacks. You can still play them again — for gold, XP and pride.
NO GAIN
You can challenge anyone, but a team well below you (more than 20% fewer points, or far weaker on OVR) is NO GAIN: win and you take nothing — no points, gold, XP or drops; lose and your points go to them. The ⚔ and the challenge say so first.

MONEY

GOLD
gold Earned from matches, missions and selling gear. Spent on the arena, gear and power-ups.
CRYSTALS
crystals The premium currency, from the Crystal Shop. Small amounts drop from win streaks, weekly bonuses, milestones and tournaments.
SWAP
Swap crystals for gold at 1 : 10, up to 300 crystals a week.
VOUCHERS
Codes entered when you create your team, for bonus points, crystals or races.
VIP
VIP belongs to a team on a server (3 d 1.99 € · 7 d 3.99 € · 30 d 9.99 €). Its 10 extra matches over the daily limit cost no crystals (otherwise 5 💎 each) — no more matches, just free. Plus a second free reroll a day in the Blacksmith and the Laboratory, and the VIP tag by your name. Winning a Weekly Cup division brings a VIP pass to turn on when it suits you.

WEEKENDS

EVERY WEEKEND
Friday 18:00 to the end of Sunday, Slovak time. The hub announces it from Wednesday. Often two events run at once — a bonus and a rule change.
XP WEEKEND
+50% XP from matches and training.
GOLD RUSH
+30% gold from matches.
LOOT WEEKEND
+50% gear drops, better odds on the Blacksmith rack.
LAB WEEKEND
Elixirs 30% cheaper.
CRYSTAL SALE
+20% crystals on every pack.
MUTANT STORM
Wild events three times as often. Also the rules of that Sunday’s Weekly Cup.
NIGHT ICE
Lights down: keepers see less and more goals go in — a keeper's vision wins it back. Also the rules of that Sunday’s Weekly Cup.
FREAKS CLASSIC
Hockey on a frozen lake: stick and skates only — no other gear, mutations or elixirs. Also the rules of that Sunday’s Weekly Cup.
INVASION
Aliens take over the Brawl Pit: they abduct your skaters and read your tactics. Also the rules of that Sunday’s Weekly Cup.
BLACK FRIDAY SALE
+30% crystals on every pack and 30% off in the Laboratory.
SEASON POINTS
No event ever multiplies season points — a weekend is a reason to play, not something you must catch to keep up.
WORLD BOSS
Once a month (the first week, Tuesday 18:00 – Sunday 20:00) a boss for the whole server. 3 attacks a day, the boss matches the team's strength. Every goal takes a life. When it falls you get gold for every life taken by your level, items at thresholds, crystals for the kill and the top 3 franchises extra crystals; if it survives, only 10 % of the gold.

WEEKLY CUP

EVERY SUNDAY
4 rounds from 19:00 Slovak time, one every 15 minutes. Sign up on the Tournament page any time before the draw at 18:30 — or switch on "every week".
DIVISIONS
Teams are split into divisions of 16 by level, so you play teams your size; NPCs fill the empty places but never take a prize — prizes and season points go by the order among people.
PLAN EACH ROUND
After the draw and after every round you see the next opponent. Set formation, strategy and up to three power-ups before the face-off; miss it and your saved setup plays.
KNOCKOUT BRACKET
The 18:30 draw puts the division into a bracket at random — anyone can meet anyone. Lose and you're out; a shootout settles a tie. Both semi-final losers finish third.
PRIZES
Per division: 1. epic item + 20, 2. rare item + 10, 3. uncommon item + 5 crystals (one tier higher from OVR 80). Season points as above. Every round won pays gold (a quarter of a championship boss win at your level), and the division winner gets a 1-day VIP pass too. Matches pay XP and do not use your Brawl Pit matches.

READY?

That's the lot. The rest you learn on the ice.

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